Choose your stake
Set an amount, then press DIVE. During a round, this queues your bet for the next dive.
Your space
Sign in to view your balance, personal records, and account settings.
Sign inYou can keep watching without signing in.
At this table
Waiting for account details…
Available balance
Gymnopédie No. 1 and No. 3, composed by Erik Satie. Recordings: Kevin MacLeod (incompetech.com), licensed under CC BY 4.0. Encoded to AAC; playback volume and fades adjusted. Full credits
Choose your asset, then use your deposit address.
Send USDT on — to this address. It is yours alone and stays valid. Funds are credited after 12 confirmations.
Incoming
View on explorerNo deposits seen yet.
Review the amount and network before you send.
Withdrawals are queued for review and released by a human. Nothing is sent automatically, so allow time for approval.
Available: 0.00 USDT
Reading the table…
A clear record of every movement.
Every movement of your balance, newest first, from the operator's ledger. Staking moves money into a held position; settling moves back whatever came out — saying what came back against what went in. A round you took two bets on has two staking lines, one per seat, and a single settling line covering both: that is one transaction in the ledger and this table shows it as one.
| When | What | Change | Balance |
|---|
Loading…
The download is what is on screen: load older entries first if you need more of it. Every line carries the ledger transaction number, which is what support will ask for.
WELCOME ABOARD
One shared dive. You choose when to surface.
Surface before the submarine implodes to receive your stake × multiplier. If it implodes first, you lose your stake.
Set an amount, then press DIVE. During a round, this queues your bet for the next dive.
Everyone sees the same submarine. The multiplier rises as it descends.
Press SURFACE to cash out. The submarine keeps going for everyone still aboard.
Your 10 USDC stake + 5 USDC profit. The sub continues to 2.40×; your payout stays 15 USDC.
Illustrative numbers, not a prediction. A round can implode immediately at 1.00×.
Past rounds, hull damage and ocean objects cannot tell you when the next implosion will happen. Each round is independent.
Everyone at the table dives the same water against the same hull, on one clock. You are not steering — there is nothing to steer. There are three decisions, and the third is the only one that happens while the round is running.
You do not have to wait for the doors. Half of all rounds are over inside ten seconds and the longest one possible is a hundred, against a six-second lobby, so the doors are shut most of the time — press DIVE anyway and the bet goes in when the next lobby opens. Nothing is taken until it does, so cancelling costs nothing, and the table places queued bets in the order they were asked for rather than in the order the network happens to deliver them. A queued bet can still be refused when the doors open, for the same reasons any bet can: the gates and the ledger run then, on the balance you have then.
Auto-bet places the same stake for a set number of rounds — ten, twenty-five or fifty — and shows what is left of the count. It stops when the count runs out, if the stake goes above your balance, the moment you press STOP — which is what the DIVE button says while it is running — and when a bet is refused for any reason but a shut door, a full table or the wager clock. Those three cost the round rather than the run: the count goes back, so a run always places the number of stakes you asked for and never one more. It is deliberately not a switch you leave on: a run has an end, and continuing past it is something you decide again. It changes nothing about the odds or the return.
Miss a round and you watch it finish without you. The table does not wait, and it keeps running whether anyone is betting or not — so the strip of recent dives shows rounds that really happened, not a demonstration. The dimmer ones are rounds you sat out; they show what the table did anyway.
The spiked steel sphere speeds up the shared descent when reached. It is not the hull's hidden failure point.
The framed capsule multiplies the shared multiplier by its printed value when reached. Everyone sees the same pickup.
The dents and the shed plating, the seams that start to leak, the creaking and the lamps beginning to stutter are all functions of your current depth alone. They are consequences of where you are, not predictors of where the hull gives out. Nothing on screen leaks the failure depth.
Draw u uniform on (0,1). If u > 1 − e the hull fails
instantly at 1.00× — that branch is the entire house edge and it
happens 3% of the time. Otherwise the failure
multiplier is B = (1 − e) / u, clamped to the seafloor cap. So
P(B ≥ m) = (1 − e)/m, and cashing out at any target m
returns m · (1 − e)/m = 1 − e. Every cash-out target has identical
expected value. No strategy beats another.
B is continuous, not rounded to 2dp. Rounding it would put a real
probability atom on every displayed multiplier and force a tie-break at the failure
depth; resolving those ties in the house's favour would quietly cost an
auto-surfacing player up to 0.87 points of RTP. Displays round. The maths does not.
G(d) is the salvage gain: crates on the way down each multiply the curve by 1.25×, 1.5× or 2× and stay multiplied, so two players at the same depth in different rounds can be at very different multipliers. It never changes your odds of failing — the hull is drawn before you launch and salvage only moves what a given depth is worth, which is why the liability cap arrives shallower in a rich round rather than letting a payout past the maximum. Mines are the other half: they speed the descent for a few seconds, which reaches a depth sooner without changing what it pays.
Failure odds per second are shown live at the foot of the depth tape. Depth does not change them: the hull is no more likely to fail deep than shallow, which is what makes every cash-out target worth the same. The figure moves only while something in the water is driving the sub down faster, and it goes back when that passes.
A server seed is committed as a SHA-256 hash before each dive and revealed after it.
The failure depth comes from
HMAC-SHA256(serverSeed, entropy:nonce), where the entropy is the public
commitment published for this whole table before the chain was used. This table runs
shared rounds — one hull, one number, everybody on it — so the salt is that one public
value rather than a seed each player picks, which is why the client seed field below is
shown and disabled rather than removed: it is what a solo table would use.
Tightening a limit takes effect immediately. Loosening or removing one waits 24 hours — the decision made mid-session is not the one the same person makes an hour later, and that delay is the whole point of the control. A pending change is shown here until it lands.
A self-exclusion cannot be shortened or lifted early, by you or by us. When the period ends you have to ask to come back and then wait a further 24 hours. A permanent one cannot be undone at all.
Ends this session on this device. Your balance, your limits and any exclusion are untouched — this is not a break from playing, and it is not how you take one.
Keys: space or enter dive · space surface · X speak position · N speak session. Both are printed on the buttons.
Playing without sight: nothing is read out on a timer, because a number that changes hundreds of times a second cannot be narrated honestly and a stream of it in your ear would be an arousal device rather than an aid. Dive starts and results are announced; everything else is on request, with X and N or the “Read current position aloud” button at the start of the tab order. Auto-surface is the reliable way to play without watching — set a target before the dive and the game exits at exactly that multiplier, with no reaction time involved. The announcement gives the multiplier, what came back, and where the dive left you.
You can set a session limit or a deposit limit at any time, or stop for a while, in the ⓘ panel.
Please read the terms this table is run under.
You can put this away, and you can withdraw your balance and set limits without accepting. Nothing here stands between you and your own money — betting is the only thing that waits.
This client draws nothing and decides nothing. The roll, the hull and every balance live on the server; without one there is no game to show you.
Open with ?server=ws://host:port.
This table verifies who you are through its operator's identity provider. The page has no valid session with it, so no seat can be issued.
Your balance is untouched. Nothing here can be bet, taken or lost while you are signed out.